Download e-book for kindle: ATARI BASIC Learning by Using by Thomas C. Rowley

By Thomas C. Rowley

ISBN-10: 0936200359

ISBN-13: 9780936200354

ISBN-10: 392168286X

ISBN-13: 9783921682869

Show description

Read or Download ATARI BASIC Learning by Using PDF

Similar introductory & beginning books

Ford L.'s Microsoft Visual Basic 2005 Express Edition Programming for PDF

Written for the start programmer with little to no past programming adventure, Microsoft visible simple 2005 exhibit variation Programming for absolutely the newbie teaches programming talents utilizing visible easy 2005 show version as a starting place language. Written in a straight-forward variety, utilizing a games-based procedure that makes studying beginning-level programming enjoyable and simple, Microsoft visible easy 2005 convey version Programming for absolutely the newbie is the precise introductory programming ebook.

Learning Perl, Second Edition by Tom Christiansen PDF

During this replace of a bestseller, prime Perl running shoes train you to exploit the main common scripting language within the age of the realm broad internet. With a foreword by means of Larry Wall, the writer of Perl, this soft, rigorously paced ebook is the "official" advisor for either formal (classroom) and casual studying.

Download e-book for kindle: Introduction to functional programming using Haskell by Richard Bird

After the luck of the 1st variation of creation to sensible Programming, the authors have completely up to date and revised this bestselling identify. This publication is rare among books on sensible programming in that it really is basically directed in the direction of the options of practical programming, instead of their recognition in a selected programming language.

Practical Programming: An Introduction to Computer Science by Paul Gries PDF

Pcs are utilized in the whole lot of technology from ecology to particle physics. This creation to machine technology constantly reinforces these ties through the use of real-world technology difficulties as examples. a person who has taken a highschool technology classification may be capable of stick with alongside because the publication introduces the fundamentals of programming, then is going directly to convey readers the right way to paintings with databases, obtain facts from the internet instantly, construct graphical interfaces, and most significantly, the right way to imagine like a certified programmer.

Additional resources for ATARI BASIC Learning by Using

Sample text

Change the size of the player. 1~42 POKE 53256,3 2 = normal size, 1 = double width, 3 = quadruple width 4. Change the Data in line 1200 for a different shape. Note, each player is 8-bits wide, and each line of the player can be represented by a decimal number from 0 to 255. 3 128 Player 64 32 8 16 4 2 Data of 92 will turn on these segments of a line in the player. 5. Write the word "PLAYER" vertically on the screen by changing the numbers in the DATA statements. 6. Refer to the Appendices and add another player.

Parts of a character are turned either ON or OFF depending on the number POKEd into the memory address representing that character. After the character set has been modified, change the character set pointer by POKE 756,MEMEND in line 28700. A graphics command or the SYSTEM RESET key will change the pointer back, and return the characters to their original state. Before executing the routine a second time you must press SYSTEM RESET or POKE 106, MEMEND+4. This new character set (font), can be used in a running program or in the immediate mode.

280~5 REM CONTROL -a,o,u,s PRODUCES 28~~6 REM GERMAN UMLAUT a,o,u &ss 28007 DIM B$(80) 28~1~ POKE 756,224 • • 28~4~ MEMEND=PEEK(1~6)-4:CHSET-MEMEND:256 • • 5~~ 51~ POKE 1~6,MEMEND-1 :GRAPHICS 0 REM READ MACHINE LANGUAGE COPY 28~7~ FOR X=1 TO 32 28~75 READ A:B$(X,X)=CHR$(A) 28~8~ NEXT X 28~82 DATA 1~4,1~4,133,213,1~4,133,212 28~83 DATA 1~4,133,215,1~4,133,214,162 28~84 DATA 4,16~,~,177,212,145,214 28~85 DATA 2~~,2~8,249,23~,213,230,215 28~86 DATA 2~2, 2~8, 24~, 96 . 28~88 REM COpy CHARACTER SET 28~9~ I=USR(ADR(B$) ,224*256,CHSET) 281~5 REM MODIFY CHARACTERS 28110 FOR X=1 TO 4 2812~ READ CHAR:N=CHSET+CHR*8 2813~ FOR I=~ TO 7:READ T:POKE N+J,T:NEXT I 2814~ NEXT X 2860~ DATA 79,~,1~2,~,6~,102,102,6~,~ 28610 DATA 85,~,1~2,~,1~2,1~2,1~2,62,~ 2862~ DATA 65,1~8,~,6~,6,62,1~8,62,~ 28630 DATA 83,~,6~,1~2,124,1~2,1~2,124,224 287~~ POKE MEMEND-1,~ : POKE 756,MEMEND 29~~~ RETURN 2806~ 28~65 33 o • • u In line 28060 four pages of memory are reserved for a new character set.

Download PDF sample

ATARI BASIC Learning by Using by Thomas C. Rowley

by Thomas

Rated 4.70 of 5 – based on 9 votes